Whenever you can enter a (standard) Battle, do so. Finally, paint towards Gems, Alchemists, or anything else you particularly need. Those are your two main priorities.Īs secondary priorities, paint towards Runes, since they too reveal more of the map. But also paint towards Battles, for more paint opportunities. Obviously you will want to paint towards the Sky Towers, since these reveal large swathes of the map. But you get 3 in a batch, so they are actually quite useful. Imperial Ink: reveal 4 spaces in either direction.This is the rarest and most amazing painting style! Stardust Pigment allows you to centre the brush wherever you like, with the standard range of 2.Explosive Pigment changes the brush radius from 2 to 3.There are two enhanced pigments that change how your brush works: When placing the brush, don’t get confused between your Heroes, since they can appear to be on different hexes. A helpful mouse tip tells you how many useful hexes this totals, so that you can optimise brush placement. Your standard brush reveals two spaces around you. Avoid painting these hexes, as you won’t be able to visit that terrain. The darker colour indicates that the hex is blocked. Note that unrevealed hexes appear in two shades. And some of the bonuses you get are fantastic! But this is a trade-off, since the more cards, the more times your Hero levels. For some builds you might prefer to keep the deck slim.
You then know how many choices you have, and how picky you can be in your selections. That’s another reason to do all your drafting at the end of the map. Save your cold hard cash for a better selection. Quite often, none of them suit your play style, or the deck you are trying to craft.
When you are drafting from a Vaults of Wisdom, remember that you don’t have to choose a card. Once you have done this, then you can fill in the remainder of your deck with drafted cards. Treasures and the rarer Gems can be better than any card. Instead, save Gold to buy the best gear from Naddim first. The basic deck needs about 4 decent cards before it becomes competitive.īut once you have some Embellishments to help you out of the starting gate, it’s best to avoid the Vaults until the map is completely painted. When you first start playing Roguebook, you will need to visit these Vaults as soon as possible in a run. You draft new cards to improve your deck at Vaults of Wisdom. When you first find Aurora’s Teacup, don’t use it. Paint might too, but I’ve never seen a reason to hoard these. Hearts stay in your inventory between maps. It’s worth rescuing this, even if it isn’t a great item, since you will get a second Treasure free. On map 2, Fugoro will show up early to steal one of your Treasures. You will waste the opportunity if you are unable to pay. But be sure to always keep some Gold on hand, because a few of these adventures have a fee. Narratives are some of the most interesting encounters on the map. But the strategy does very much depend on what you are presented with. It’s usually a better idea to save up for Treasures and any good Gems. You may wish to buy an especially good card right away, but do note these cost a lot more than drafting them on the map. Note how much Gold you need to buy any key items in his shop. When you start a map, first go to Naddim and see what he has in store. READ: Roguebook How to Fix the Gamebo圎ngineService ERROR