
Tl Dr avoid high recovery moves vs Warden.
This move can be done from a backdodge, this is very significant as it can allow the Warden to both space you out and go for very high punishes off of moves with high recoveries. His bash functions as a dodge attack, so remember that. Knowing what a Warden can do with it can often make you think twice about the move you were about to do: Not only is this move a top tier offensive move, it is also an excellent defensive tool as well. Tip #2: The Shoulder Bash as a Defensive Tool Rolling can be used to counter some things, however I would advise against doing this, as the Warden can easily feint GB mid attack to catch you, or feint then do a Valiant Breakthrough to track your roll, so you can use it on occasion, but try not to do it much. I feel the need to mention Conqueror’s dodge bash, which can actually be used to negate all bash options so long as you don’t delay it except a prediction feint into nothing which will allow the Warden to punish you, so of you are playing Conqueror, remember this. Delaying dodge attacks however can be useful on some heroes who can delay them ridiculously far into dodges like Orochi, Kensei, Shaman, and sort of Zerk, delaying them on these heroes and others like them will allow you to both dodge level 1, level 2, and level 3 bashes while also negating late GB feints, be careful though as an early GB feint will grab you out of your dodge and a feint into nothing will allow the Warden to parry you. If you use a dodge attack that isn’t Tiandi or JJs heavy dodges, you will counter any GB feints provided you do not delay it into the dodge at all, this is a much safer way of countering GBs than interrupts. When you successfully dodge the bash, you get a GB guaranteed, so that is the max punish for that, however there are advantages to utilizing dodge attacks to counter the mixup. Interrupts can both counter all GB feints and a level 2 bash if the Warden does that for whatever reason. You can also go for interrupts but be careful as these are very risky as they won’t be able to stop the level 1 bash on reaction, and unless you have a 400ms attack from neutral (so like PK, LB, and Shaolin who can all ignore this next part) you will trade with the level 3 bash. Obviously not dodging at all beats out any and all GB feints. Waiting to dodge until later will allow you to dodge the level 3 bash and also counter early GB feints. When you see orange, that means he’s started the move up, dodging soon after this on level 1 bash timing will counter both the level 1 bash, level 2 bash (which doesn’t actually do anything different to the level 1 bash, they even have the same dodge timing), and late GB feints. However, simply knowing what counters what in this mixup can really help out: Unlike many other moves, there is no way to entirely negate this attack, so when you see it, you’re forced to play his game. This move is the singular best offensive move in For Honor, and really the main thing that makes Warden such a powerhouse. So needless to say, the reason Warden is so good is not his top heavies. Make no mistake though as there are quite a few things you can do to improve your chances of beating him. Warden at the moment is the game’s top duelist hero so that being said it makes sense why many find him a pain to play against. Tip #4: Warden Ganks and Ganking Warden.
Tip #2: The Shoulder Bash as a Defensive Tool.