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Anti-tank artillery support increases hard attack and penetration.Anti-aircraft artillery increases anti-aircraft defense.Military police increases the value of pacification, making the division better able to deal with rebellions and guerrillas.Signal significantly increases the organization of the division and the Initiative.Recon increases the reconnaissance value of a division, which increases the chance of countering enemy tactics in combat.Additionally, it allows you to “steal” the enemy’s equipment during fights. Engineers increases the reliability of a Division’s equipment, which reduces equipment losses due to exhausion or combat.Useful when fighting in areas with a very low infrasructure factor, or when you use a lot of mobile equipment. Logistics reduces the consumption of supplies and fuel.
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Field hospital reduces the loss of human resources and the loss of experience as a result of incurred losses.Additionally, they allow the division to dig in, which greatly increases its defensive value when it holds its position and does not move. Mainterance reduce combat penalties and increase division speed in difficult terrain.If we don’t need a company, we do not take it! Each additional company, apart from some positive value, worsens other statistics of our division. This division is only used to pacify the resistance on the conquered provinces. Mechanized division is better than motorized but is more expensive. I do not recommend using these divisions because they are not much better than infantry and use a lot of fuel. Special Infantry (Mountain, Paratropers, Marines) I recommend using a motorized infantry first, and later when you can afford to change it to a mechanized infantry. Later, I recommend to change them to modern tanks that are a combination of all three types of tanks. Important: You can change medium tanks to light ones. Probably banned in most MP games, and will destroy anything they face in singleplayer.Higher production costs, but these divisions are nearly unstoppable.Better than 20 width 6/4 division but much more expensive.Important: You can change artillery to rocket artillery Tanks Weak in defense so I would support them with 20 width divisions. Thanks to the huge amount of anti-live attack, it perfectly destroys enemy infantry.
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